About me
I am a Product Manager, working at the intersection of the built environment and technology. My background spans architecture, human-computer interaction (HCI), and software, with a focus on how complex building systems and spatial relationships become understandable through digital tools.
Earlier in my career, I explored ways to augment perception and action through enactive mediums, including early work leveraging LLMs to create self-adapting environments that prime psychological and social responses to the Anthropocene. I have also contributed to both digital and physical experiences for Fortune 100 companies, and led Voyager, a digital twin platform focused on turning fragmented facility and building data into structured, actionable insights for operations teams. My work often combines XR, machine learning, and HCI.
I studied architecture at Syracuse University︎︎︎ and later completed the Master in Design Studies (Mediums) at Harvard GSD︎︎︎.