Flood City:
Gamification and Simulation of a Flooded City in a Digital Twin Environment with ML Agents for Climate-based Awareness InteractionStemming from UAV data collection pipelines and outputs, we investigated climate-based interaction by utilizing the inextricable links between gamified environments, digital twins, and climate data.
Design an interactive tool that visualizes a climate-change effect, specifically sea level rise, in a gamified environment where users can simulate and interact to highlight the pressing challenges our societies and ‘homes’ are facing.
Duration: September 2022 - December 2022 (3 months)
Role: Prototyper, Designer
Team: Kenny Kim, Ibrahim Ibrahim
Tools Used: Unity, C#
Category: MIT 4.S28 - Eyes in the Sky: Drones for the Built Environment
Instructors: Norhan Bayomi, John E. Fernández